home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-22 | 40.7 KB | 1,781 lines |
- // ----------------- MONITOR INTERFACE SECTION -------------------
- // SECTION #S AND DESCRIPTIONS REFERENCE REFERENCE THE
- // BIOFORGE SCREENPLAY 2/14/94
-
- // USE SECTION
- { ELEV2_H1_USE
-
- I ^å¡ = 1 THEN é
- I @Çä () NOTIN 50,130 THEN é
-
- ^Ç┤ ++
- M PUSH_BUTTON CONTINUE
- W 5
- @Ç¥ ELEVATOR_MONITOR
- M STAND CONTINUE
- ^Ç┤ --
- }
-
- { ELEV2_H2_USE
-
- I ^å¡ = 1 THEN é
- I @Çä () NOTIN -115,-45 THEN é
-
- ^Ç┤ ++
- M PUSH_BUTTON CONTINUE
- W 5
- @Ç¥ ELEVATOR_MONITOR
- M STAND CONTINUE
- ^Ç┤ --
- }
-
- { MANT_MON_USE
- ^Ç┤ ++
- I ( @Çä IN (110,162) ) THEN
- {
- //GO MAINTLOC WALK 10
- £ MAINTLOC GRADUAL
- M LOOK_CONSOLE FREEZE
- @Ç¥ GR_MAINTENANCELOG
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { BOT_MON_USE
- // ROBOT MONITOR TRIGGER PROCESS
- ^Ç┤ ++
-
- // MAKE SURE HE IS MOSTLY FACING THE CONTROL PANEL, AND
- // AVOID CONFUSION WITH THE SECURITY MONITOR.
- I ( @Çä NOTIN (-90,135) ) THEN
- {
- £ BOTMNLOC GRADUAL
- M LOOK_CONSOLE FREEZE
- @Ç¥ GR_ROBOTCONTROLPANEL $âà
- M STAND CONTINUE
-
- I @Ç¢ (USE_BOT) THEN
- ┬
- }
-
- ^Ç┤ --
- }
-
- { SEC_MON_USE
-
- ^Ç┤ ++
- I ( @Çä IN (45,135) ) THEN
- {
- £ SEC_LOC GRADUAL
- M LOOK_CONSOLE FREEZE
- @Ç¥ GR_SECURITYMONITOR
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { CRYM_USE
- ^Ç┤ ++
- I ( @Çä IN (-135,-45) ) THEN
- {
- £ CM_LOC GRADUAL
- M LOOK_AT_MON FREEZE
- @Ç¥ CR_FREEZERMONITOR
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- // 7.04 CELLBLOCK CORRIDOR/CIRCUIT BOARD
-
- [ CELPAN_SPARKS
-
- // RUN SPARKS ANINMATION HERE - BUG
-
- ]
-
- { BOARD
- < DATA1 = 13 1 7 2 8 3 9 4 10 5 11 18 12 6 >
- < DATA2 = 11 6,11 17,10 16,21 15, 8 14,19 13 >
- < DATA3 = 16 13, 7 2 8,15 20 15, 9 16 10,17 22 17,11 18 24 >
- < DATA4 = 21 24,18 11 17 23,17 10 5 11, 5 10 16 9, 3 8 3 8, 2 2 2 7 >
-
- // NOTE ON ABOVE DATA:
- // EACH ROW REPRESENTS A PUZZLE STATE (1..4, 5=SOLVED)
- // POS 0: LENGTH OF THE SERIES FOR THAT STATE
- // POS 1: STARTING LOCATION (1..24) FOR THE SERIES
- // 2... : THE DATA SERIES TO COMPLETE THE STATE
- }
-
- { WAIT10
-
- W 10
-
- }
-
- { CC_CIRCUITBOARD
-
- I ( @Çú () ) THEN é
-
- "clpn"
-
- m
-
- // DEFINE BUTTONS
- "u01b" $Ǽ
- "u02b" $Ǽ
- "u03b" $Ǽ
- "u04b" $Ǽ
- "u05b" $Ǽ
-
-
- // MAX_PIXELS_PER_SECOND, ACCELERATION 120,1 DEFAULT
- å 360 1
- // TIME FOR PTR TO PRESS & RELEASE: PRESS_TIME, HOLD_TIME, RELEASE_TIME
- // DEFAQULT 60 30 60
- ç 10 5 10
- //#IFDEF DEBUG_ON
- ( "DB1L", 1, "/!-" )
- ( "DB2L", 1, "/!-" )
- ( "DB3L", 1, "/!-" )
- ( "DB4L", 1, "/!-" )
- //#ENDIF
- J #Çô
-
-
- //---------------------------------------------------------------------
- :LOOP
- ^ï¢ = @Çì WAIT10
- :MINILOOP
- â
-
- I @Çó ( ^ï¢ ) THEN
- J #Çï
- I (^å¿ = $Ç╗ ) THEN
- {
- J #Çî
- }
- J #Çè
-
- //---------------------------------------------------------------------
- :UPDATE_PATTERN
-
- // IF _CELPAN_STATE = 5 THEN JUMP WIN_LOOP <--- LONG PUZZLE
- I ^åí = 4 THEN J #Çù
-
- // CURRENTLY AT THE END OF SEQUENCE?
-
- ^åï = ^åí + 1
- I ^åª = ^åï THEN
- {
- c (^åñ ,^åÑ )
- ^åª = -4
- }
-
- // 3-STAGE PRE-SEQUENCE INITIALIZER
-
- I ^åª < 1 THEN
- {
- I ^åª = -3 THEN
- {
- ("BOXA",1) // TURN ON FLASH BOX
- @Çå (`äë ) // SFX: MAIN FLASH BOX SOUND
- }
- I ^åª = -2 THEN
- {
- ("BOXA",0) // TURN OFF FLASH BOX
- }
- I ^åª = -1 THEN
- {
- a (^åñ ,^åó )
- }
- I ^åª = 0 THEN
- {
- b (^åñ ,^åó )
- }
- ^åª ++
- J #Çö
- }
-
- // IF _CELPAN_CUR_PTR < 1 THEN
- // {
- // IF _CELPAN_CUR_PTR = -2 THEN
- // {
- // SETFLAG(_CELPAN_FLAG,_CELPAN_START)
- // }
- // IF _CELPAN_CUR_PTR = -1 THEN
- // {
- // CLEARFLAG(_CELPAN_FLAG,_CELPAN_START)
- // MON_SETFRAME("BOXA",1) // TURN ON FLASH BOX
- // @SOUND(_CELL_PANEL_FLASHBOX) // SFX: MAIN FLASH BOX SOUND
- // }
- // IF _CELPAN_CUR_PTR = 0 THEN
- // {
- // SETFLAG(_CELPAN_FLAG,_CELPAN_START)
- // MON_SETFRAME("BOXA",0) // TURN OFF FLASH BOX
- // }
- // _CELPAN_CUR_PTR ++
- // JUMP UPDATE_GRID
- // }
-
- // ACTUAL SEQUENCE PERFORMANCE
-
- I ^åª > 1 THEN
- c (^åñ ,^åÑ )
-
- ^åï = ^åº + ^åª
-
- N (^åí )
- {
- U 1
- ^åÑ = @ÇÉ (BOARD,DATA1, ^åï )
- X ÇÇ
- U 2
- ^åÑ = @ÇÉ (BOARD,DATA2, ^åï )
- X ÇÇ
- U 3
- ^åÑ = @ÇÉ (BOARD,DATA3, ^åï )
- X ÇÇ
- U 4
- ^åÑ = @ÇÉ (BOARD,DATA4, ^åï )
- X ÇÇ
- }
-
- c (^åñ ,^åÑ )
- ^åª ++
-
- // SUPRESS DOUBLE-TOGGING FOR STATIONARY #3 BUTTON SEQUENCES
- // IF (_CELPAN_STATE = 4) THEN
- // {
- // IF (_TEMP1 = 19) THEN CLEARFLAG(_CELPAN_FLAG,2)
- // IF (_TEMP1 = 20) THEN SETFLAG(_CELPAN_FLAG,2)
- // }
-
- J #Çö
- //---------------------------------------------------------------------
- :U01B_BUTTON // UPPER LEFT BUTTON
- @Çå (`ü¡ ) // SFX: BUTTON PUSH
- I ^å¿ = $Ç╗ THEN
- @Çì CELL_PANEL_BUTTON_PUSHED
-
- // MOVE TO NEW LOCATION
-
- ^å⌐ = ^åÑ - 6
- I ^åÑ > 12 THEN
- {
- I ^åÑ < 19 THEN
- {
- ^å⌐ --
- }
- }
-
- J #ÇÆ
- //---------------------------------------------------------------------
- :U02B_BUTTON // UPPER RIGHT BUTTON
- @Çå (`ü¡ ) // SFX: BUTTON PUSH
- I ^å¿ = $Ç╗ THEN
- @Çì CELL_PANEL_BUTTON_PUSHED
-
- // MOVE TO NEW LOCATION
-
- ^å⌐ = ^åÑ - 5
- I ^åÑ > 12 THEN
- {
- I ^åÑ < 19 THEN
- {
- ^å⌐ --
- }
-
- }
- J #ÇÆ
- //---------------------------------------------------------------------
- :U03B_BUTTON // CENTER BUTTON
- @Çå (`ü¡ ) // SFX: BUTTON PUSH
- I ^å¿ = $Ç╗ THEN
- @Çì CELL_PANEL_BUTTON_PUSHED
-
- // MOVE TO NEW LOCATION
-
- ^å⌐ = ^åÑ
-
- J #ÇÆ
- //---------------------------------------------------------------------
- :U04B_BUTTON // LOWER LEFT BUTTON
- @Çå (`ü¡ ) // SFX: BUTTON PUSH
- I ^å¿ = $Ç╗ THEN
- @Çì CELL_PANEL_BUTTON_PUSHED
-
- // MOVE TO NEW LOCATION
-
- ^å⌐ = ^åÑ + 5
- I ^åÑ > 6 THEN
- {
- I ^åÑ < 13 THEN
- {
- ^å⌐ ++
- }
- }
-
- J #ÇÆ
- //---------------------------------------------------------------------
- :U05B_BUTTON // LOWER RIGHT BUTTON
- @Çå (`ü¡ ) // SFX: BUTTON PUSH
- I ^å¿ = $Ç╗ THEN
- @Çì CELL_PANEL_BUTTON_PUSHED
-
- ^å⌐ = ^åÑ + 6
-
- I ^åÑ > 6 THEN
- {
- I ^åÑ < 13 THEN
- {
- ^å⌐ ++
- }
- }
-
- J #ÇÆ
- //---------------------------------------------------------------------
- :RESOLVE_MOVE // RESOLVE A VAILD MOVE
-
- // CALCULATE THE NEXT VALID LOCATION
-
- ^åª ++
- ^åï = ^åº + ^åª
- N (^åí )
- {
- U 1
- ^åÑ = @ÇÉ (BOARD,DATA1, ^åï )
- X Çü
- U 2
- ^åÑ = @ÇÉ (BOARD,DATA2, ^åï )
- X Çü
- U 3
- ^åÑ = @ÇÉ (BOARD,DATA3, ^åï )
- X Çü
- U 4
- ^åÑ = @ÇÉ (BOARD,DATA4, ^åï )
- X Çü
- }
-
- // IF NEXT VALID LOCATION != NEW LOCATION, THEN ZAPPPP!!!!
-
- I ^åÑ != ^å⌐ THEN
- {
- @Çå `â┐
- J #Çò
- }
-
- // LIGHT IT UP!! (OR TURN IT OFF...)
-
- c (^åñ ,^åÑ )
-
- // IS THE SEQUENCE DONE ??
-
- I ^åª = ^åí THEN
- {
- ^åª = -4 // RESET CURRENT PTR
- ^åº += ^åí // ADVANCE SEQUENCE PTR
- ^å¿ = $Ç╗
-
- // HAS THE STATE CHANGED ?
- I ^åº = ^å¬ THEN
- {
- ^åí ++
- // IS THE PUZZLE SOLVED ??
-
- I (^åí = 5) THEN J #Çö // WIN
-
- N (^åí )
- {
- U 5
- ("C04A",1);
- U 4
- ("C03A",1);
- U 3
- ("C02A",1);
- U 2
- ("C01A",1);
- U 1
- X Çé
- }
- @Çå (`ü▒ ) // SFX: MINOR SUCCESS SOUNDS
- â
- @Çå (`ü▒ ) // SFX: MINOR SUCCESS SOUNDS
- â
- @Çå (`ü▒ ) // SFX: MINOR SUCCESS SOUNDS
- â
-
- J #Çô
- }
- ^åó = ^åÑ
- }
-
- J #Çö
- //---------------------------------------------------------------------
- :INITIALIZE_STATE
-
- ^å¿ = $Ç╗
- ^åª = -4 // RELATIVE POSITION WITHIN SEQUENCE
- ^åº = 1 // ABSOLUTE START POSITION OF SEQUENCE
-
- N (^åí )
- {
- U 1
- ^åñ = 2 // NOTHING SOLVED YET ($02)
- X Çâ
- U 2
- ^åñ = 270334 // 1ST STATE SOLVED ($041FFE)
- X Çâ
- U 3
- ^åñ = 3142398 // 2ND STATE SOLVED ($2FF2FE)
- X Çâ
- U 4
- ^åñ = 24837498 // 3RD STATE SOLVED ($17AFD7A)
- X Çâ
- U 5
- ^åñ = 268435455 // PUZZLE SOLVED ($FFFFFFF)
- X Çâ
- }
-
- // IS THE PUZZLE SOLVED YET ?
- I ^åí < 5 THEN
- {
- N (^åí )
- {
- U 1
- ^å¬ = @ÇÉ (BOARD,DATA1, 0)
- ^åó = @ÇÉ (BOARD,DATA1, 1)
- ^åÑ = @ÇÉ (BOARD,DATA1, 2)
- X Çä
- U 2
- ^å¬ = @ÇÉ (BOARD,DATA2, 0)
- ^åó = @ÇÉ (BOARD,DATA2, 1)
- ^åÑ = @ÇÉ (BOARD,DATA2, 2)
- X Çä
- U 3
- ^å¬ = @ÇÉ (BOARD,DATA3, 0)
- ^åó = @ÇÉ (BOARD,DATA3, 1)
- ^åÑ = @ÇÉ (BOARD,DATA3, 2)
- X Çä
- U 4
- ^å¬ = @ÇÉ (BOARD,DATA4, 0)
- ^åó = @ÇÉ (BOARD,DATA4, 1)
- ^åÑ = @ÇÉ (BOARD,DATA4, 2)
- X Çä
- }
- };
-
- // UPDATE STAR PATTERN
-
- ("C01A",0);
- ("C02A",0);
- ("C03A",0);
- ("C04A",0);
-
- N (^åí )
- {
- U 5
- ("C04A",1);
- U 4
- ("C03A",1);
- U 3
- ("C02A",1);
- U 2
- ("C01A",1);
- U 1
- X Çà
- }
-
- //---------------------------------------------------------------------
- :UPDATE_GRID
-
- ("L01A",@ÇÅ (^åñ ,1))
- ("L02A",@ÇÅ (^åñ ,2))
- ("L03A",@ÇÅ (^åñ ,3))
- ("L04A",@ÇÅ (^åñ ,4))
- ("L05A",@ÇÅ (^åñ ,5))
- ("L06A",@ÇÅ (^åñ ,6))
- ("L07A",@ÇÅ (^åñ ,7))
- ("L08A",@ÇÅ (^åñ ,8))
- ("L09A",@ÇÅ (^åñ ,9))
- ("L10A",@ÇÅ (^åñ ,10))
- ("L11A",@ÇÅ (^åñ ,11))
- ("L12A",@ÇÅ (^åñ ,12))
- ("L13A",@ÇÅ (^åñ ,13))
- ("L14A",@ÇÅ (^åñ ,14))
- ("L15A",@ÇÅ (^åñ ,15))
- ("L16A",@ÇÅ (^åñ ,16))
- ("L17A",@ÇÅ (^åñ ,17))
- ("L18A",@ÇÅ (^åñ ,18))
- ("L19A",@ÇÅ (^åñ ,19))
- ("L20A",@ÇÅ (^åñ ,20))
- ("L21A",@ÇÅ (^åñ ,21))
- ("L22A",@ÇÅ (^åñ ,22))
- ("L23A",@ÇÅ (^åñ ,23))
- ("L24A",@ÇÅ (^åñ ,24))
-
- @Çå (`üÉ , 60) // SFX: SOUND OF GRID-LIGHT TURNING ON OR OFF
- J #Çè
-
- //---------------------------------------------------------------------
- // LEX HAS GOOFED UP.... ZAP HIM!!!
- :ZAP
-
-
- ^å½ ++
- I ^å½ == 2 THEN i LEX PANELF1
- I ^å½ == 5 THEN i LEX PANELF5
-
- @Çì CELPAN_EXPLOSION
- M CELPAN_ZAP CONTINUE
- W 30
- M SUPER_REC_TL
- é
-
- //---------------------------------------------------------------------
- // PUZZLE COMPLETED !!!
- :WIN
-
- :WIN_LOOP
- ("C01A",0);
- ("C02A",1);
- ("C03A",0);
- ("C04A",1);
- @Çå (`ü▓ )
- â
- ("C01A",1);
- ("C02A",0);
- ("C03A",1);
- ("C04A",0);
- @Çå (`ü▓ )
- â
-
- L #Çù 4
-
- ("C02A",1);
- ("C04A",1);
- @Çå (`ü▓ )
- â
- W 30
-
- //---------------------------------------------------------------------
- // ESCAPE BUTTON PUSHED: LEAVE THE PUZZLE
- :ESCAPE_BUTTON
-
-
-
- }
-
- { CELL_PANEL_BUTTON_PUSHED
-
- // CALLED ONLY IF BUTTON WAS PUSHED AND PLAYER IS CURRENTLY
- // NOT ENTERING DATA. BASICALLY, THIS RESETS THE DISPLAY FOR INPUT.
-
- ^å¿ = $Ç╝
-
- a (^åñ ,^åó )
- I ^åª > 1 THEN
- c (^åñ ,^åÑ )
-
- ("BOXA",1) // TURN ON FLASH BOX
-
- ^åª = 0
- ^åÑ = ^åó
- }
-
-
- // **** CELL BLOCK MONITORS ****
-
- { MONCL1_USE
- ^Ç┤ ++
- I ( @Çä IN (-135,-45) ) THEN
- {
- //GO C1MONLOC WALK 10
- £ C1MONLOC GRADUAL
- M LOOK_AT_MON FREEZE
- @Ç¥ ( GR_CELLMONITOR, 1, ^à« )
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { MONCL2_USE
- ^Ç┤ ++
- I ( @Çä IN (-135,-45) ) THEN
- {
- //GO C2MONLOC WALK 10
- £ C2MONLOC GRADUAL
- M LOOK_AT_MON FREEZE
- @Ç¥ ( GR_CELLMONITOR, 2, ^à» )
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { MONCL3_USE
- ^Ç┤ ++
- I ( @Çä IN (-135,-45) ) THEN
- {
- //GO C3MONLOC WALK 10
- £ C3MONLOC GRADUAL
- M LOOK_AT_MON FREEZE
- @Ç¥ ( GR_CELLMONITOR, 3, ^à░ )
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { MONCL4_USE
- ^Ç┤ ++
- I ( @Çä IN (-135,-45) ) THEN
- {
- //GO C4MONLOC WALK 10
- £ C4MONLOC GRADUAL
- M LOOK_AT_MON FREEZE
- @Ç¥ ( GR_CELLMONITOR, 4, ^à▒ )
- M STAND CONTINUE
- }
- ^Ç┤ --
- }
-
- { DENYACCESS
- :TELLDENIAL
- //@@@ TRANSLATE F
- ( "FBRL", $Ç¡ , "ACCESS DENIED /FRENCH /G ZUTRITT VERWEIGERT!" //@@@ PLEASE TRANSLATE
- @Çå (`ä¡ )
- W 15
- ( "FBRL", $Ç¡ , "-------------"
- W 15
- L #ǃ 3
-
- ( "FBRL", $Ǽ , "FORCE BARS/FBARREAUX/GSTROMSCHRANKEN" ); //@@@ PLEASE TRANSLATE
- }
-
-
- // 7.05 GUARD ROOM/CELL ONE MONITOR
- // 7.06 GUARD ROOM/CELL TWO MONITOR
- // 7.07 GUARD ROOM/CELL THREE MONITOR
- // 7.08 GUARD ROOM/CELL FOUR MONITOR
- // DEPENDS ON _CELL_MONITOR == 1,2,3,4
- { GR_CELLMONITOR _CELL_MONITOR _CELX_OFF
-
- I ( @Çú () ) THEN é
-
- ^åû = 0
- ^å│ = 1
-
- "CELL"
- ( "CMRL", "CAMERA/FCAMERA/GKAMERA");
- ( "fBRL", "FORCE BARS/FBARREAUX/GSTROMSCHRANKEN");
- ( "CELL", "CELL/FCELLULE/GZELLE");
- ( "CMAL", "CAM./FCAM./GKAM.");
- I ( ~Çü ) THEN
- {
- ( "BT1b", "ON/FEN MARCHE/GAN", $Ǽ , $Ç▒ );
- ( "BT2b", "OFF/FARRET/GAUS", $Ç« , $Ç▒ );
- }
- E
- {
- ( "BT1b", "ON/FEN MARCHE/GAN", $Ç« , $Ç▒ );
- ( "BT2b", "OFF/FARRET/GAUS", $Ǽ , $Ç▒ );
- }
- ( "BT3b", "/!1", $Ç« , $Ç▒ );
- ( "BT4b", "/!2", $Ǽ , $Ç▒ );
- ( "BT5b", $Ç¡ , "EXIT/FSORTIE/GZURÜCK" );
-
-
- :LOOP
- I ^å│ = 1 THEN ("CMNL","/!1");
- I ^å│ = 2 THEN ("CMNL","/!2");
- N (~ÇÇ )
- {
- U 1
- I ^å│ = 1 THEN C CE11
- I ^å│ = 2 THEN C CE12
- I ^å│ = 1 THEN ("VEWV","CE11")
- I ^å│ = 2 THEN ("VEWV","CE12")
- ("NUML","/!1")
- X Çå
- U 2
- I ^è╖ != 0 THEN
- {
- I ^å│ = 1 THEN C CE23
- I ^å│ = 2 THEN C CE24
- I ^å│ = 1 THEN ("VEWV","CE23")
- I ^å│ = 2 THEN ("VEWV","CE24")
- }
- E
- {
- I ^å│ = 1 THEN C CE21
- I ^å│ = 2 THEN C CE22
- I ^å│ = 1 THEN ("VEWV","CE21")
- I ^å│ = 2 THEN ("VEWV","CE22")
- }
- ("NUML","/!2")
- X Çå
- U 3
- I ^å│ = 1 THEN C CE31
- I ^å│ = 2 THEN C CE32
- I ^å│ = 1 THEN ("VEWV","CE31")
- I ^å│ = 2 THEN ("VEWV","CE32")
- ("NUML","/!3")
- X Çå
- U 4
- I ^å│ = 1 THEN C CE41
- I ^å│ = 2 THEN C CE42
- I ^å│ = 1 THEN ("VEWV","CE41")
- I ^å│ = 2 THEN ("VEWV","CE42")
- ("NUML","/!4")
- X Çå
-
- }
-
- â
- J #Çí
-
- // CAMERA ONE BUTTON
- :BT3B_BUTTON
- @Çå (`ü▓ )
- ( "BT4b", "/!2", $Ǽ , $Ç▒ );
- ^å│ = 1
- J #Çí
-
- // CAMERA TWO BUTTON
- :BT4B_BUTTON
- @Çå (`ü▓ )
- ( "BT3b", "/!1", $Ǽ , $Ç▒ );
- ^å│ = 2
- J #Çí
-
- // TURN BARS ON
- :BT1B_BUTTON
- @Çå (`üÉ )
- ( "BT2b", "OFF/FARRET/GAUS", $Ǽ , $Ç▒ );
-
- N ~ÇÇ
- {
- U 1
- @Ç¥ SETCELLONEBARS( 0 )
- X Çç
- U 2
- @Çì DENYACCESS
- X Çç
- U 3
- @Ç¥ SETCELLTHREEBARS( 0 )
- X Çç
- U 4
- @Ç¥ SETCELLFOURBARS( 0 )
- X Çç
- }
- J #Çí
-
- // TURN BARS OFF
- :BT2B_BUTTON
- @Çå (`üÉ )
- ( "BT1b", "ON/FEN MARCHE/GAN", $Ǽ , $Ç▒ );
-
- N ~ÇÇ
- {
- U 1
- @Ç¥ SETCELLONEBARS( 1 )
- X Çê
- U 2
- @Çì DENYACCESS
- X Çê
- U 3
- @Ç¥ SETCELLTHREEBARS( 1 )
- X Çê
- U 4
- @Ç¥ SETCELLFOURBARS( 1 )
- X Çê
- }
- J #Çí
-
-
-
- :BT5B_BUTTON
- @Çå (`ü▓ )
- :STOPIT
- :ESCAPE_BUTTON
- C UNLOCK
-
- C UNLOCK
- }
-
- // 7.09 GUARD ROOM/CELLBLOCK DATA MONITOR
- // CELL MONITOR WITH PRISONER SUMMARIES
- { GR_CELLBLOCKDATAMONITOR
-
- I ( @Çú () ) THEN é
-
- "CLVL"
- ^è╡ = $Ç╗
-
- :ATTRACT
-
- m
-
- // CELL SHAPE BUTTONS
- "bc1b" $Ǽ "/! " $Ǽ $Ç▓
- "bc2b" $Ǽ "/! " $Ǽ $Ç▓
- "bc3b" $Ǽ "/! " $Ǽ $Ç▓
- "bc4b" $Ǽ "/! " $Ǽ $Ç▓
- "blka" 1
- "HEaL" "PRISONER INFORMATION
- /FPRISONNIER INFORMATION
- /GINFORMATION ÜBER INSASSE"
- "UC1L" "/!C-1"
- "LC1L" "/!BX-3497"
- "UC2L" "/!C-2"
- "LC2L" "CLASSIFIED
- /FCLASSÉE
- /GGEHEIM"
- "UC3L" "/!C-3"
- "LC3L" "/!AP-127"
- "UC4L" "/!C-4"
- "LC4L" "/!AP-128"
- "xikb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- ^è╡ = $Ç╝
-
- :CEL_MON1_LOOP
-
- â
- J #ǽ
-
- :BC1B_BUTTON
- @Çå (`ü¼ )
- m
- "HEaL" "PRISONER INFORMATION 1
- /FPRISONNIER INFORMATION 1
- /GINFORMATION ÜBER INSASSE 1"
- j "inft" "cell1"
- "xikb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- ^è╡ = $Ç╗
- J #ǽ
-
- :BC2B_BUTTON
- @Çå (`ü¼ )
- m
- "HEaL" "PRISONER INFORMATION 2
- /FPRISONNIER INFORMATION 2
- /GINFORMATION ÜBER INSASSE 2"
- j "inft" "cell2"
- "xikb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- ^è╡ = $Ç╗
- J #ǽ
-
- :BC3B_BUTTON
- @Çå (`ü¼ )
- m
- "HEaL" "PRISONER INFORMATION 3
- /FPRISONNIER INFORMATION 3
- /GINFORMATION ÜBER INSASSE 3"
- j "inft" "cell3"
- "xikb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- ^è╡ = $Ç╗
- J #ǽ
-
- :BC4B_BUTTON
- @Çå (`ü¼ )
- m
- "heal" "Prisoner INFORMATION 4
- /FPRISONNIER INFORMATION 4
- /GINFORMATION ÜBER INSASSE 4"
- j "inft" "cell4"
- "xikb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- ^è╡ = $Ç╗
- J #ǽ
-
- :XIKB_BUTTON
- I ^è╡ == $Ç╗ THEN
- J #Ǭ
-
- :ESCAPE_BUTTON
- @Çå (`ü▓ )
-
- }
-
-
- // ********** PALM READERS *********************
-
-
- // OPERATING ROOM
- { OR_PALMREADER
- @Ç¥ ( PALMREADER(3) ) // FOR DOOR #3 - DR3
- }
-
- // CONTROL HALLWAY LEADING INTO CONTROL ROOM
- { CH_PALMREADER
- @Ç¥ ( PALMREADER(4) ) // FOR DOOR #4 - DR4
- }
-
- // GAURD ROOM & DOORWAY OUTSIDE GUARD ROOM
- { GR_PALMREADER
- @Ç¥ ( PALMREADER(6) ) // FOR DOOR #6 - DR6
- }
-
- // 7.11 GUARD ROOM/PALM READER
- { PALMREADER _RDR_NO
- P ~Çü
-
- I ( @Çú () ) THEN é
-
- // ACCESS_GRANTED = _CAYNAN_SECURITY_ID_OK && @ISCARRYING(RTHAND, CAYARM)
- ~Çü = 0
- I (^è╣ ) THEN
- {
- @ÇÜ ( CAYARM, CLOSEST )
-
- I ( @Çæ ( RTHAND, CAYARM ) ) THEN
- // IF( @AMINTRIGGER( CURITEM, ARMHERE1 ) OR @AMINTRIGGER( CURITEM, ARMHERE2 ) ) THEN
- ~Çü = 1
- }
- "palm"
- m
- // PROHIBIT PTR MOVEMENT OF PTR BY DISABLING MONITOR INPUT
- Å 0
- // HIDE PTR INITIALLY
- 0
-
- // SET PTR TO HAND PLACED ON PALM READER
- @ÇÜ ( CAYARM, CLOSEST )
-
- I ( @Çæ ( RTHAND, CAYARM ) ) THEN
- ( "pcayhand", 0 )
- E
- {
- ( "plexhand", 0 )
- i LEX SCANFAIL
- ^è║ ++
- I ^è║ > 2 THEN
- i LEX SCANF2
- }
-
-
- // PLACE PTR (HAND) FROM BEG TO END POSITION
- //MON_DEFINEBUTTON "begb" _MON_HIGHLIGHT
- // SET PTR POS IN PREPERATION TO MOVE TOWARDS ENDB BUTTON
- ─ 156 207
- // SHOW MONITOR
- W 15
-
- "endb" $Ǽ
- // SIMULATE TAB PRESS TO MOVE TO "end" BUTTON POS
- ╞ $é⌐
-
- 1
- // ALLOW RESULTS OF TAB BEFORE MON_JUMP
- â
- //WAIT 60
-
- :LOOP
-
- â
- J #Ç╢
-
-
- :ENDB_HIGHLIGHT
- // SET ART FRAMES...
- I (~Çü = 1) THEN
- {
- @Çå (`ä¼ )
- "clra" 1
- }
- E
- {
- @Çå (`ä¡ )
- "fala" 1
- }
-
- W 60
- J #Ç╕
-
-
- :ESCAPE_BUTTON
- @Çå (`ü▓ )
-
- I (~Çü = 1) THEN
- {
- N (~ÇÇ )
- {
- U 3
- @Ç¥ ( OPENDR6 )
- X Çë
- U 4
- @Ç¥ ( OPENDR6 )
- X Çë
- U 6
- @Ç¥ ( OPENDR6 )
- X Çë
- V
- }
- }
- // ELSE // NO OPEN
- }
-
- // 7.14 GUARD ROOM/SECURITY MONITOR
- // JAR -- WITH SOME REVISIONS BY KGC
- { GR_SECURITYMONITOR
- P ~ÇÇ
-
- I ( @Çú () ) THEN é
-
- "prsn"
-
-
- J #Ç╗
-
- :LOOP
-
- â
- J #Ç║
-
-
-
- // PERSONNEL SCREEN BUTTONS....
- :ENTER_PERSONNEL
- m
- // ART
- "rnga" 1
- "radb" $Ǽ "EMERGENCY/FALERTE/GNOTFALL"
-
- // MAIN SCREEN BUTTONS...
- "hedl" "PERSONNEL/FPERSONNEL/GPERSONAL"
-
- // BUTTONS
- "comb" $Ǽ "COMMAND
- /FCOMMANDE
- /GKOMMANDO"
- "scib" $Ǽ "SCIENTIFIC
- /FSCIENTIFIQUE
- /GWISSENSCHAFT"
- "secb" $Ǽ "SECURITY
- /FSECURITE
- /GSICHERHEIT"
- "accb" $Ǽ "ACCESS
- /FACCES
- /GZUTRITT"
- // HIGHLIGHT EXIT BUTTON
- "axtb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- "mrgl" $Ǽ "EMERGENCY /FURGENCE /GNOTFALL"
- J #Ç║
-
-
- :COMB_BUTTON
- @Çå (`ü¡ )
- J #üë
-
- :SCIB_BUTTON
- @Çå (`ü¡ )
- J #üè
-
- :SECB_BUTTON
- @Çå (`ü¡ )
- J #üï
- // END PERSONNEL SCREEN BUTTONS....
-
- :RADB_BUTTON
- @Çå (`ü¡ )
-
- // ******* EMERGENCY SCREEN ********
-
- m
-
- ê ( "mlgt", "EVAC" )
- ( "mfrl", "FUSION REACTOR/FFUSION REACTEUR/GFUSIONSREAKTOR" )
- ( "mpsl", "EMERGENCY PROCEDURE/FPROCEDURE D'URGENCE/GIM NOTFALL" )
-
-
- // WE USING BLANKS HERE SO THAT NO TEXT WILL APPEAR
- ( "mSUB", "/! ");
- ( "mSDB", "/! ");
- ( "mPUB", "/! ");
- ( "mPDB", "/! ");
-
- ( "mxtb", "EXIT/FSORTIE/GZURÜCK", $Ç¡ );
- J #Ç║
-
- :MSUB_REPEAT
- :MSUB_BUTTON
- @Çå (`ü« )
- k ( "MLGT", $Ç╖ )
- J #Ç║
-
-
- :MSDB_REPEAT
- :MSDB_BUTTON
- @Çå (`ü« )
- k ( "MLGT", $Ç╕ )
- J #Ç║
-
-
- :MPDB_REPEAT
- :MPDB_BUTTON
- @Çå (`ü» )
- k ( "MLGT", $Ç┤ )
- J #Ç║
-
- :MPUB_REPEAT
- :MPUB_BUTTON
- @Çå (`ü» )
- k ( "MLGT", $Ç│ )
- J #Ç║
-
- :MXTB_BUTTON
- @Çå (`üÉ , 150, -1024)
- // GOTO ATTRACT
- J #Ç╗
-
- :ENTER_COMMAND_LOG
- m
- // ART
- "bkga" $Ǽ
- "logl" "COMMAND/FCOMMANDE/GKOMMANDOZENTRALE"
- ê "LOGT" "GSECCOM" 120 190 195 // INCLUDE TAB STOPS
- J #üî
-
- :ENTER_SCIENTIFIC_LOG
- m
- // ART
- "bkga" $Ǽ
- "logl" "SCIENTIFIC/FSCIENTIFIQUE/GWISSENSCHAFT"
- ê "LOGT" "GSECSCI" 120 150 200 // INCLUDE TAB STOPS
- J #üî
-
- :ENTER_SECURITY_LOG
- m
- // ART
- "bkga" $Ǽ
- "logl" "SECURITY/FSECURITE/GSICHERHEITSDIENST"
- ê "LOGT" "GSECSEC" 120 150 200 // INCLUDE TAB STOPS
- J #üî
-
-
- // COMMON LOG SCREEN BUTTONS....
- :COMMON_LOG_BUTTONS
-
- // BUTTONS
- "lpub" $Ǽ "/! "
- "lpdb" $Ǽ "/! "
- "lsub" $Ǽ "/! "
- "lsdb" $Ǽ "/! "
- // HIGHLIGHT EXIT BUTTON
- "xitb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- J #Ç║
-
- :LPDB_REPEAT
- :LPDB_BUTTON
- @Çå (`ü« )
- k ( "LOGT", $Ç┤ )
- J #Ç║
-
- :LPUB_REPEAT
- :LPUB_BUTTON
- @Çå (`ü« )
- k ( "LOGT", $Ç│ )
- J #Ç║
-
- :LSDB_REPEAT
- :LSDB_BUTTON
- @Çå (`ü» )
- k ( "LOGT", $Ç╕ )
- J #Ç║
-
- :LSUB_REPEAT
- :LSUB_BUTTON
- @Çå (`ü» )
- k ( "LOGT", $Ç╖ )
- J #Ç║
-
-
- :ACCB_BUTTON
- @Çå (`ü░ )
- J #üû
- // END PERSONNEL SCREEN BUTTONS....
-
-
-
-
- // SECURITY ACCESS BUTTONS....
- :ENTER_ACCESS
- m
- // SHOW SECURITY CODE NUMBER BACKGROUNDS
- "nfda" $Ǽ
- // HIGHLIGHT EXIT BUTTON
- "xitb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- "clrb" $Ǽ "CLEAR/FEFFACER/GABBRECHEN"
- "kn0b" $Ǽ "/!0 "
- "kn1b" $Ǽ "/!1 "
- "kn2b" $Ǽ "/!2 "
- "kn3b" $Ǽ "/!3 "
- "kn4b" $Ǽ "/!4 "
- "kn5b" $Ǽ "/!5 "
- "kn6b" $Ǽ "/!6 "
- "kn7b" $Ǽ "/!7 "
- "kn8b" $Ǽ "/!8 "
- "kn9b" $Ǽ "/!9 "
- ê "UIFT" "GSECINST"
-
- // SCRIPT DOES NOT SUPPORT STRING VARIABLES SO WE NEED TO IMPLEMENT THIS
- // WAY - IF YOU HAVE A BETTER WAY, PLEASE IMPLEMENT IT - JAR 12/20
- :ACCESS_INIT
- "sacl" "SECURITY ACCESS
- /FACCES SECURITE
- /GSICHERHEITSZUGANG"
- // BLANK ID DIGIT LABELS
- ^ç╜ = 11
- "nf1a" ^ç╜
- "nf2a" ^ç╜
- "nf3a" ^ç╜
- "nf4a" ^ç╜
- "nf5a" ^ç╜
-
- ^ç╛ = 1
- ^ç╝ = 0
- ^ç▓ = -1
- ^ç│ = -1
- ^ç┤ = -1
- ^ç╡ = -1
- ^ç╢ = -1
-
- J #Ç║
- // END ACCESS_INIT
-
- :CHECK_ACCESS_ID
- // AGAINST RANDOM NUMBERS FOR EACH DIGIT FOUND IN DANE'S LOG
- I (^ç▓ != ^ç╖ ) THEN
- {
- J #üÖ
- }
- E
- {
- I (^ç│ != ^ç╕ ) THEN
- {
- J #üÖ
- }
- E
- {
- I (^ç┤ != ^ç╣ ) THEN
- {
- J #üÖ
- }
- E
- {
- I (^ç╡ != ^ç║ ) THEN
- {
- J #üÖ
- }
- E
- {
- I (^ç╢ != ^ç╗ ) THEN
- {
- J #üÖ
- }
- }
- }
- }
- }
-
- // ELSE
- // VALID ID ENTERED
-
- // IF CAYNAN'S ARM OVER PALM READER (IE, CONTAINED IN THE BOX "ARM_HERE")
- @Ç¢ ( USE_BOT )
-
- @ÇÜ ( CAYARM, CLOSEST )
-
- I ( @Çí ( CURITEM, ARMHERE1 ) ) THEN
- {
- // REINSTATE CAYNANS SECURITY CODE
- ^è╣ = 1
- ê "UIFT" "GSECPASS"
- @Çå `ä¼
- }
- E
- {
- i LEX NEEDHAND
-
- // NO HAND AGAINST PALM READER MSG
- ê "UIFT" "GSECNOHN"
- ^ç╛ = 0
- @Çå `ä¡
- W 65
- // RESTART ENTRY PROCESS
- ê "UIFT" "GSECINST"
- J #üù
- }
-
- //MON_DEFINEBUTTON "xitb" _MON_HIGHLIGHT "EXIT"
-
- J #Ç║
-
-
- :INVALID_ACCESS_ID
- // PUT UP INVALID MESSAGE AND INIT
- ê "UIFT" "GSECFAIL"
- ^ç╛ = 0
- W 65
- ê "UIFT" "GSECINST"
- J #üù
-
- :CLRB_BUTTON
- @Çå (`ü» )
- J #üù
-
- :KN0B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 0
- J #üÑ
-
- :KN1B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 1
- J #üÑ
-
- :KN2B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 2
- J #üÑ
-
- :KN3B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 3
- J #üÑ
-
- :KN4B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 4
- J #üÑ
-
- :KN5B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 5
- J #üÑ
-
- :KN6B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 6
- J #üÑ
-
- :KN7B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 7
- J #üÑ
-
- :KN8B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 8
- J #üÑ
-
- :KN9B_BUTTON
- @Çå (`ü░ )
- ^ç╝ = 9
- J #üÑ
-
-
- :VAL_ASSIGN
- // ACCESS ALLOWED?
- I (^ç╛ != 1) THEN
- J #Ç║
-
- ^ç╜ = ^ç╝ + 1
-
- I (^ç▓ == -1) THEN
- {
- "nf1a" ^ç╜
- ^ç▓ = ^ç╝
- }
- E
- {
- I (^ç│ == -1) THEN
- {
- "nf2a" ^ç╜
- ^ç│ = ^ç╝
- // MON_DEFINETEXT "sacl" "Enter Access Code [3]"
- }
- E
- {
- I (^ç┤ == -1) THEN
- {
- "nf3a" ^ç╜
- ^ç┤ = ^ç╝
- // MON_DEFINETEXT "sacl" "Enter Access Code [4]"
- }
- E
- {
- I (^ç╡ == -1) THEN
- {
- "nf4a" ^ç╜
- ^ç╡ = ^ç╝
- // MON_DEFINETEXT "sacl" "Enter Access Code [5]"
- }
- E
- {
- I (^ç╢ == -1) THEN
- {
- "nf5a" ^ç╜
- ^ç╢ = ^ç╝
- J #üÿ
- }
- }
- }
- }
- }
- J #Ç║
-
- // END: SECURITY ACCESS BUTTONS....
-
-
- // COMMON EXIT BUTTON TO SUB-SCREENS
- :XITB_BUTTON
- @Çå (`ü▓ )
- J #Ç╗
-
-
- :ESCAPE_BUTTON
- :AXTB_BUTTON
- @Çå (`ü▓ , 200, -2048)
-
-
- }
-
-
- // 7.15 CRYO ROOM/FREEZER MONITOR
- { CR_FREEZERMONITOR
-
- // THESE VARIABLES ARE USED IN ORDER TO RELEASE FIDO WHEN EXITING THE
- // MONITOR
-
- P ~ÇÇ
- P ~Çü
- ~ÇÇ = 0
- ~Çü = 1
-
- I ( @Çú () ) THEN é
-
- "crym"
-
- ^èò = $Ç╝
- ^èÅ = 0
- ^èæ = 0
- ^èÆ = 1
- ^èù = 10
- ^èö = 0
- ^èá = 0
- ^èƒ = 0
-
- :ATTRACT
- ^èÉ = 0
- ^èó
- ^èú
- m
-
- // SET UP ATTRACT SCREEN
- ^è₧ = $Ç╗ // NOT IN THE NOTES SCREEN
- "axtb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
- "ch1b" "CHAMBER 1/FCHAMBRE 1/GZIMMER 1"
- "ch2b" "CHAMBER 2/FCHAMBRE 2/GZIMMER 2"
- "ch3b" "CHAMBER 3/FCHAMBRE 3/GZIMMER 3"
- "ch4b" "CHAMBER 4/FCHAMBRE 4/GZIMMER 4"
- "rnga" 1
- "radb" $Ǽ "EMERGENCY/FALERTE/GNOTFALL"
- "hedl" "CRYOGENICS SYSTEM
- /FSYSTEME CRYOGENIQUE
- /GKRYOGENIKSYSTEM"
- J #ü½
-
- // WAIT FOR INPUT
- :CRYO_LOOP
-
- â
- J #ü½
-
- :CH1B_BUTTON
- @Çå (`üÉ , 150, -2048)
- // CALL NEXT SCREEN
- ^èÉ = 1
- //JUMP AROUND_FIDO
- I (^èô = 0 AND ^Ç¥ ) THEN
- {
- ~Çü = 0
- ^èÅ = 1
- ^èæ = 0
- ^èÆ = 1
- ^èÿ = 89
- ^èö = 0
- ^èù = 7
- ~ÇÇ = @Çì FIDO_WAKENS
- }
- E
- {
- I ^èô THEN
- {
- ^èæ = 9
- ^èö = 1
- ^èÅ = 0
- ^èÿ = 5
- ^èù = 98
- ^èÆ = 0
- }
- E
- {
- ^èÅ = 1
- ^èæ = 0
- ^èÆ = 1
- ^èÿ = 89
- ^èö = 0
- ^èù = 7
- }
- }
- :AROUND_FIDO
- J #éç
-
- :CH2B_BUTTON
- @Çå (`üÉ , 150, -2048)
- // CALL NEXT SCREEN
- ^èÉ = 2
- ^èæ = 1
- ^èÅ = 1
- ^èÿ = 74
- ^èù = 7
- ^èö = 0
- ^èÆ = 1
- J #éç
-
- :CH3B_BUTTON
- @Çå (`üÉ , 150, -2048)
- // CALL NEXT SCREEN
- ^èÉ = 3
- ^èæ = 9
- ^èÅ = 0
- ^èÿ = 3
- ^èù = 100
- ^èÆ = 0
- ^èö = 1
- J #éç
-
- :CH4B_BUTTON
- @Çå (`üÉ , 150, -2048)
- // CALL NEXT SCREEN
- ^èÉ = 4
- ^èæ = 0
- ^èÅ = 1
- ^èÿ = 84
- ^èù = 10
- ^èö = 0
- ^èÆ = 1
- J #éç
-
- :CPUB_REPEAT
- :CPUB_BUTTON
- @Çå (`ü« , 100, 2048)
- k "ctxt" $Ç│
- J #ü½
-
- :CPDB_REPEAT
- :CPDB_BUTTON
- @Çå (`ü« , 100, 2048)
- k "ctxt" $Ç┤
- J #ü½
-
- :CSUB_REPEAT
- :CSUB_BUTTON
- @Çå (`ü« , 100, 2048)
- k "ctxt" $Ç╖
- J #ü½
-
- :CSDB_REPEAT
- :CSDB_BUTTON
- @Çå (`ü« , 100, 2048)
- k "ctxt" $Ç╕
- J #ü½
-
- :NXTB_BUTTON
- @Çå (`üÉ , 150, -1024)
- // GOTO ATTRACT
- J #ü¬
-
- :AXTB_BUTTON
- @Çå (`üÉ , 150)
- // STOP MONITOR
- J #éå
-
- :RADB_BUTTON
- @Çå (`üÉ , 150, -2048)
-
- // ******* EMERGENCY SCREEN ********
-
-
- m
-
- ê ( "mlgt", "EVAC" )
- ( "mfrl", "FUSION REACTOR/FFUSION REACTEUR/GFUSIONSREAKTOR" )
- ( "mpsl", "EMERGENCY PROCEDURE/FPROCEDURE D'URGENCE/GIM NOTFALL" )
-
-
- // WE USING BLANKS HERE SO THAT NO TEXT WILL APPEAR
- ( "mSUB", "/! ");
- ( "mSDB", "/! ");
- ( "mPUB", "/! ");
- ( "mPDB", "/! ");
-
- ( "mxtb", "EXIT/FSORTIE/GZURÜCK", $Ç¡ );
- J #ü½
-
- :MSUB_REPEAT
- :MSUB_BUTTON
- @Çå (`ü« )
- k ( "MLGT", $Ç╖ )
- J #ü½
-
- :MSDB_REPEAT
- :MSDB_BUTTON
- @Çå (`ü« )
- k ( "MLGT", $Ç╕ )
- J #ü½
-
- :MPDB_REPEAT
- :MPDB_BUTTON
- @Çå (`ü» )
- k ( "MLGT", $Ç┤ )
- J #ü½
-
- :MPUB_REPEAT
- :MPUB_BUTTON
- @Çå (`ü» )
- k ( "MLGT", $Ç│ )
- J #ü½
-
- :MXTB_BUTTON
- @Çå (`üÉ , 150, -1024)
- // GOTO ATTRACT
- J #ü¬
-
- :ESCAPE_BUTTON
- @Çå (`ü▓ , 150)
- :STOP_CRYM
- ^èò = $Ç╗
- //IF (_FLATFRAME != 0 ) THEN
- ^èó
- //IF (_BEATFRAME != 0 ) THEN
- ^èú
- I ~Çü = 0 THEN
- {
- ~ÇÇ
- @Çì EXITING_AWAKENS
- }
-
- é
-
- :NOTES_CRYO_MONITOR
- // CLEAR SCREEN
- m
- ^èó
- ^èú
- ^è₧ = $Ç╝
- // DISPLAY NOTES SCREEN
- "cmbl" "CHAMBER/FCHAMBRE/GZIMMER"
- "tmpl" "TEMPERATURE/FTEMP/GTEMP."
- "fldl" "FLUID LEVELS/FFLUIDE/GFLÜSSIGKEIT"
- "htrl" "HEART RATE/FPULSATIONS/GPULS"
- "cpub" "/! "
- "cpdb" "/! "
- "csub" "/! "
- "csdb" "/! "
- N (^èÉ )
- {
- U 1
- "cbnl" "1"
- j "ctxt" "freezer1"
- X Çè
- U 2
- "cbnl" "2"
- j "ctxt" "freezer2"
- X Çè
- U 3
- "cbnl" "3"
- j "ctxt" "freezer3"
- X Çè
- U 4
- "cbnl" "4"
- j "ctxt" "freezer4"
- X Çè
- // ELSE - SYSTEM FAULT SO STOP MONITOR
- U 0
- J #ü║
- X Çè
- }
- // FIND OUT WHICH FLUID LEVEL TO USE
- I ( ^èÅ == 0 ) THEN
- {
- "flvl" $Ç¡ "CRITICAL/FCRITIQUE/GKRITISCH"
- }
- E
- {
- "flvl" $Ǽ " NOMINAL/FNOMINAL/GNORMAL"
- }
- // FIND OUT WHICH TEMPERATURE TO USE (RANGE 0 - 9)
- N (^èæ )
- {
- U 0
- "tpvl" "/! 73 K"
- X Çï
- U 1
- "tpvl" "/! 82 K"
- X Çï
- U 9
- "tpvl" $Ç¡ "/! 173 K"
- X Çï
- V
- "tpvl" "FAIL/FRATE/GAUSFALL"
- }
-
- // FIND OUT WHICH HEART RATE TO USE (RANGE 0 - 9)
- N (^èÆ )
- {
- U 0
- "bpml" "/! 0 BPM"
- X Çî
- U 1
- "bpml" "/! 48 BPM"
- X Çî
- U 9
- "bpml" "/!118 BPM"
- X Çî
- V
- "bpml" "FAIL/FRATE/GAUSFALL"
- }
-
- // MON_SETFRAME "hbra" _MON_NORMAL
- // SET THE FLUID LEVEL AND THE TEMPERATURE BARS
- s "tbrs" 100 1
- s "tbrs" ^èù 2
- s "fbrs" 100 1
- s "fbrs" ^èÿ 2
- "nxtb" $Ç¡ "EXIT/FSORTIE/GZURÜCK"
-
- // IF FLATLINE THEN DISPLAY FLATLINE ANIMATION ELSE SHOW BEATING
- // HEART ANIMATION
- I (^èö == 0 ) THEN
- {
- ^èú = @Çì BEATLINE
- }
- E
- {
- ^èó = @Çì FLATLINE
- }
- J #ü½
- }
-
-
- { EXITING_AWAKENS
-
- W 1 SECONDS
- @Çì FRZR_DOR
- }
- // ------------------ END OF MONITOR SECTION -----------------
-
-
- //$ 26 - version number
-